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Weekly Portfolio Roundups • Issue #78 Dispatch • 6 min read

Rollback Netcode in Fighting Games & Beyond: The Technical Standard for 2026

Delay-based netcode is obsolete. How deterministic rollback simulation connects players across continents with near-local input feel.

M
Marcus Vance
Curated • February 13, 2026
Playtested & Deal-Verified
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The Death of Delay-Based Online Play

For decades, online fighting games responded to network jitter by artificially delaying player button presses, rendering precision execution impossible over high ping. Rollback netcode operates in reverse: simulating client inputs predictively and rolling back gamestate upon packet confirmation.

Marcus Vance explains how GGPO-style rollback netcode is expanding beyond fighting games into turn-based tactical games and physics platformers.

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